This page will focus on another very important tactical motif: Removing the defender.

Remove the defender (also known as removal of the guard or undermining) is a chess tactic that refers to the idea that an important defender is in itself vulnerable to tactical threats.
When a piece performs an important defensive task we refer to that piece as a defender. And since the piece is defending something important, the piece itself becomes vulnerable.
There are 2 logical ways to exploit an important defender:
- Remove the defender by capturing it
- Remove the defender by overloading it
Next we we study examples of each scenario. I will use a lot of examples so that you can further improve your tactics skill at the same time. I will start by using simple examples that illustrate the point, but then I will also include advanced examples so that you can also see the power of these tactics in more complicated situation.
1. Remove the defender by capturing it
Capturing a defender (usually under the guise of a “piece-exchange”) will leave the piece or square that the defender was supposed to defend, more vulnerable. The list of tactical exercises below will help you understand this motif and give you the opportunity to practice it too.
Capture the defender Puzzle #1

Scroll down to see the solution.
.
.
.

Capture the defender Puzzle #2

Scroll down to see the solution.
.
.
.

Capture the defender Puzzle #3

Scroll down to see the solution.
.
.
.

2. Remove the defender by overloading it
Removing a defender by overloading it is also referred to as deflection, since you deflect the defending piece away from the task it was supposed to perform. The list of puzzles below will demonstrate how you can exploit an important defender by overloading it.
You can study examples of the tactical motif known as “overloading the defender” by working through the exercises below.
Overload the defender Puzzle #4

Scroll down to see the solution.
.
.
.

Note: White could also play 1.Nxd6, but this is not as good as the solution move because black will play 1… Qf8 and put pressure on white’s pinned knight.
Overload the defender Puzzle #5

Scroll down to see the solution.
.
.
.

Overload the defender Puzzle #6

Scroll down to see the solution.
.
.
.

1. Rxd5 proves that the f6-knight is overloaded in that it cannot defend both the d5-pawn AND the Qxg7# threat.
End of Remove the Defender.